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Posts Tagged ‘BioShock 2’

A Message From Rapture

August 12, 2009 Leave a comment

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Recently there had been a promotion for BioShock 2 in which there had been hundreds of wine bottles strewn across beaches at ten various locations throughout the world. These wine bottles included three propaganda posters, one being an ad for the underwater city of Rapture, and the other two for the Decoy and Electro Bolt plasmids.

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BioShock 2 Rumors: True or False?

February 1, 2009 Leave a comment

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According to a recent job posting by 2K Boston on GamaSutra, it seems apparent that they are in the market for a Lead Multiplayer Designer in the FPS department.

Lead Multiplayer Designer (First-Person Shooter)

2K Boston, the team that brought you BioShock, is looking for a talented, experienced game designer to lead a multiplayer design team on our next big project.

You will be responsible for creating, documenting and communicating multiplayer design concepts and mechanics. Additionally, you will be required to work with our design tools to implement game mechanics or parameters and test and tune those. You will probably be required to do a certain amount of level building or design as well, though this is not the major focus of the role.

BioShock had no multi-player mode. We don’t believe in throwing in something that can’t go head to head with the big boys. No applicants will be considered who aren’t able to demonstrate they’ve got the skills to build an industry-changing multiplayer design.

Responsibilities:

  • You must be familiar with the current state of the art in multiplayer game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and using that analysis to inform your own design sensibilities. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
  • Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.

Required Experience and Skills:

  • This position requires a high degree of creativity. You will be required to work with the single player team to form a “vision” of the multiplayer experience and use that vision to inform your design decisions. From there, you will help build a multiplayer design team and be responsible to guide your team through the entire production cycle.
  • An important part of the role is then communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design and feel that it is paid attention to.
  • Prior experience designing first person shooter games is an absolute must. Understanding of online persistence is preferred but not required. MMO design or production experience also preferred.
  • Above all we are looking for somebody with enthusiasm, passion and the desire to create a multiplayer experience that is on par with the industry-leading single player experiences created at 2K Boston.

So does this mean BioShock 2: Sea of Dreams will be getting multiplayer? There have definitely Read more…

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